I'm trying to rig my test character in APEX, but I am stuck at the LookAt part.
In Apex edit graph there is transform__lookat, but I didn't manage to make it work, and there is no documentation for it.
I followed up APEX rigging Masterclass, there is just pointed to the finished setup in the Lucha and chicken file, which I managed to rip off and use in my setup.
Is currently the only way to rip off finished rigs to be able to make basic rigs for simple characters?
looking forward to more user-friendly modular nodes for building the rigs.
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Rigging » APEX look at
- Mladen Kevic
- 12 posts
- Online
Technical Discussion » Karma sequence render issue, exit code -1073741819
- Mladen Kevic
- 12 posts
- Online
oh, great, thanks for this workaround
hopefully, they will fix it in some update in redshift.
hopefully, they will fix it in some update in redshift.
Technical Discussion » Karma sequence render issue, exit code -1073741819
- Mladen Kevic
- 12 posts
- Online
Hello,
I encounter one problem with Karma (first on XPU, but appears that it also affects CPU).
When I work in Stage, and in viewport, it renders as it should, but when try to render frame Range, I hit render to disk (or Render to disk in background) it exports just the first frame and exit render with this error message:
I tried to include renderlog, but there is no error in there even if I set the verbose level to 9.
it happening on Houdini indie 19.0.589 py3.
thanks in advance
I encounter one problem with Karma (first on XPU, but appears that it also affects CPU).
When I work in Stage, and in viewport, it renders as it should, but when try to render frame Range, I hit render to disk (or Render to disk in background) it exports just the first frame and exit render with this error message:
Failed to complete render: exit code -1073741819
Use a Log Viewer with External Render Processes enabled for more information.
I tried to include renderlog, but there is no error in there even if I set the verbose level to 9.
it happening on Houdini indie 19.0.589 py3.
thanks in advance
MARDINI Daily Challenge 2021 » Day 6 Animation | Motion | Flow
- Mladen Kevic
- 12 posts
- Online
MARDINI Daily Challenge 2021 » Day 5 Animation | Motion | Crash
- Mladen Kevic
- 12 posts
- Online
MARDINI Daily Challenge 2021 » Day 4 Animation | Motion | Escape
- Mladen Kevic
- 12 posts
- Online
MARDINI Daily Challenge 2021 » Day 3 Animation | Motion | Leap
- Mladen Kevic
- 12 posts
- Online
MARDINI Daily Challenge 2021 » Day 2 Animation | Motion | Grow
- Mladen Kevic
- 12 posts
- Online
MARDINI Daily Challenge 2021 » Day 1 | Motion | Bounce
- Mladen Kevic
- 12 posts
- Online
Houdini Learning Materials » Houdini and Substance Painter
- Mladen Kevic
- 12 posts
- Online
Hello,
i need to export .obj models with assigned base materials on sections, but i have some problems to run this shelf script.. i create models, assign it to groups, assign basic material to groups via SOP and when i start shelf script with selected rop i got this message:
Traceback (most recent call last):
File “fixObj”, line 96, in <module>
File “fixObj”, line 29, in fix_obj
File “/opt/hfs16.5.473/houdini/python2.7libs/hou.py”, line 11178, in attribValue
return _hou.Prim_attribValue(*args)
ValueError: invalid null reference in method ‘Prim_attribValue’, argument 2 of type ‘HOM_Attrib &’
any idea how i make it work?
thank
i need to export .obj models with assigned base materials on sections, but i have some problems to run this shelf script.. i create models, assign it to groups, assign basic material to groups via SOP and when i start shelf script with selected rop i got this message:
Traceback (most recent call last):
File “fixObj”, line 96, in <module>
File “fixObj”, line 29, in fix_obj
File “/opt/hfs16.5.473/houdini/python2.7libs/hou.py”, line 11178, in attribValue
return _hou.Prim_attribValue(*args)
ValueError: invalid null reference in method ‘Prim_attribValue’, argument 2 of type ‘HOM_Attrib &’
any idea how i make it work?
thank
Technical Discussion » newbie: deform by curve/ curve offset?
- Mladen Kevic
- 12 posts
- Online
wow thanks everybody for quick answers
specially thanks to you Matthias_k, that solution with carve node is exactly what i looking for.
specially thanks to you Matthias_k, that solution with carve node is exactly what i looking for.
Technical Discussion » newbie: deform by curve/ curve offset?
- Mladen Kevic
- 12 posts
- Online
Hello to everyone, i'm just moving from Softimage to Houdini, so i'm still in learning process.
For me best way to learn is to jump into fire (so i started new project right into Houdini)
maybe it's dull question but i didn't manage the right answer to it. i need to create conveyor (chain like) so i created object i and then add copy node it on resampled curve. So model is done, but i can't find a way to move it along that curve.
In Softimage i would use deform by curve deformer, and let curve that object is copied on follow that shape i want. but don't know what approach to use in Houdini, cause i cant find deforming by curve
Basically i need to create moving Tank Threads
thanks in advance,
Mladen
For me best way to learn is to jump into fire (so i started new project right into Houdini)
maybe it's dull question but i didn't manage the right answer to it. i need to create conveyor (chain like) so i created object i and then add copy node it on resampled curve. So model is done, but i can't find a way to move it along that curve.
In Softimage i would use deform by curve deformer, and let curve that object is copied on follow that shape i want. but don't know what approach to use in Houdini, cause i cant find deforming by curve
Basically i need to create moving Tank Threads
thanks in advance,
Mladen
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